I figured maybe I'm not the only person that has spent more time adjusting settings in ReShade than I have in a photo editor so I tried to do my good deed for the day and share it. So I spent like 10 minutes making a shader so I could save my color adjustments to a LUT. I made the shader because I tried to make a LUT in GIMP but realized I'm not familiar with the program, so I fired up an old version of ReShade 2.0 to make a LUT in the preview but it seems the preview isn't working after the latest Win10 update. Sure he could adjust the settings, take a screenshot with his adjustments and then take another screenshot without his adjustments then load the unadjusted image into a photo editor, then add the LUT, and then make his adjustments again while comparing the image he is editing to the one he already edited in ReShade but why go through all the work? In your example, Genos has already done the work of adjusting the image to his liking, all he would need to do is take a screenshot and crop to the LUT. Why wouldn't you condense multiple shaders into one simple pass? Yes, those shaders have little performance impact, but each one runs in its own pass which creates additional overhead. However, when Genos goes into his image editor to crop out the LUT from the screenshot, he realizes he could've just adjusted the saturation in the image editor itself.Īlso, for some reason when I searched for "ganossa" to make sure I spelled it correctly, I got some weird results.Is the ganossa with a futanari fetish the same as the GemFX guy? So, Genos uses "Tone Map" on top of "LUT" and has "Create LUT" generate a screenshot containing the changes. ReShade features its very own shading language and compiler, called ReShade FX.The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. The only other case I can think of would be something like: Genos received a LUT from Saitama, but found it wasn't saturated enough. Even on my old PC which had a hard time running the Ganossa bloom, I could use all the color shaders freely. McFly's "Lightroom" shader, I'd imagine every color shader simple enough to transfer into a LUT wouldn't take enough system resources to warrant it. To me, this says you intend it to be used to transfer the changes of things like "Lift Gamma Gain" and "Tone Map" to a LUT, right? If that's so, why not just leave those shaders on? With the exception of Mr. "For people that are more comfortable using the shaders in ReShade to make color adjustments". That's a neat little shader, although I have a question regarding usage cases. Ioxa wrote: I made a simple shader for people out there like me that are more comfortable using the shaders in ReShade to make color adjustments.
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